Game
2D Adventure Platformer
Levels, collectibles, and enemies.
Project overview
2D Adventure Platformer is a mentor-guided game project designed for university submission. Unity 2D platformer with multiple levels, collectible coins, basic enemy AI, and a win/lose flow. The build uses Unity, C# and is structured so you can explain architecture, modules, and test cases during viva. Typical delivery timeline is 4–6 weeks depending on package and college deadlines.
Best suited for: Students submitting Unity or HTML5 game development projects
Tech stack
Objectives
- Design and implement a working solution for “2D Adventure Platformer” aligned to academic evaluation criteria.
- Demonstrate core features such as Multi-level, Score, Enemies.
- Produce documentation (synopsis, report chapters, and PPT) suitable for guide approval.
- Prepare viva-ready explanations for design choices, tech stack, and future enhancements.
Key modules
- Module: Multi-level
- Module: Score
- Module: Enemies
- Documentation, deployment notes, and viva Q&A
Key features
- Multi-level
- Score
- Enemies
- Menu scenes
Deliverables
- Unity project
- Build notes
- Report
- PPT
Learning outcomes
- Runnable source code with setup guide
- University-style report draft
- Presentation deck (PPT)
- Mentor review checkpoints