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Academic Projects

Game

2D Adventure Platformer

Levels, collectibles, and enemies.

Medium Timeline: 4–6 weeks
Gaming setup with controller

Project overview

2D Adventure Platformer is a mentor-guided game project designed for university submission. Unity 2D platformer with multiple levels, collectible coins, basic enemy AI, and a win/lose flow. The build uses Unity, C# and is structured so you can explain architecture, modules, and test cases during viva. Typical delivery timeline is 4–6 weeks depending on package and college deadlines.

Best suited for: Students submitting Unity or HTML5 game development projects

Tech stack

Unity C#

Objectives

  • Design and implement a working solution for “2D Adventure Platformer” aligned to academic evaluation criteria.
  • Demonstrate core features such as Multi-level, Score, Enemies.
  • Produce documentation (synopsis, report chapters, and PPT) suitable for guide approval.
  • Prepare viva-ready explanations for design choices, tech stack, and future enhancements.

Key modules

  • Module: Multi-level
  • Module: Score
  • Module: Enemies
  • Documentation, deployment notes, and viva Q&A

Key features

  • Multi-level
  • Score
  • Enemies
  • Menu scenes

Deliverables

  • Unity project
  • Build notes
  • Report
  • PPT

Learning outcomes

  • Runnable source code with setup guide
  • University-style report draft
  • Presentation deck (PPT)
  • Mentor review checkpoints

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